AI Insights · Timothy · October 2021
Top 5 Hypercasual Games Performance in Belarus Q3 2021
An overview of the top 5 hypercasual games in Belarus in Q3 2021, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2021, the performance of the top 5 hypercasual games in Belarus on a unified platform revealed significant trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the popularity and engagement of these games.
Judgment Day: Angel of God from Bolga Games saw its weekly downloads peak at nearly 48K in early August before gradually declining to just over 1K by the end of September. Weekly active users followed a similar trend, reaching around 60K in early August and decreasing to approximately 8.8K by late September. Weekly revenue was minimal, with a brief spike to $12 in early August.
SortPuz - Water Puzzles Games from Matchstick Castle Technology Co.,Ltd. experienced a consistent performance in weekly downloads, fluctuating between 8.4K and 22K throughout the quarter. Active users consistently hovered around 48K to 56K, showcasing stable engagement. Revenue was negligible, with a brief instance of $5 in mid-July.
Fidget Toys 3D by Tran Dinh Hung had a strong start with weekly downloads peaking at over 35K in early July, gradually decreasing to around 5.7K by the end of September. Active users also saw a decline from approximately 107K in early July to about 42K in late September. The game did not generate any notable revenue during this period.
Trading Master 3D - Fidget Pop from Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi had a notable start with over 48K downloads in early July, but this number dropped significantly to just 398 by the end of September. Active users followed a similar pattern, starting at around 74K and decreasing to approximately 12.6K. Revenue for this game was also negligible throughout the quarter.
Lastly, Craftheim - 3D Idle Lumberjack from AI Games FZ showed a progressive increase in weekly downloads, peaking at over 32K in late August before settling at around 9K by the end of September. Active users saw a steady increase to a peak of approximately 47K in early September, ending the quarter with around 17.8K. The game did not record any significant revenue during this period.
For more detailed insights and data, visit Sensor Tower.